GetName |
const char* GetName( void ) const |
IOverlayLayer:GetName() -> string |
unique method name |
GetType |
? GetType( void ) const |
IOverlayLayer:GetType() |
neighbouring methods in the code |
IsHidden |
bool IsHidden( void ) const |
IOverlayLayer:IsHidden() -> boolean |
neighbouring methods in the code |
IsVisible |
bool IsVisible( void ) const |
IOverlayLayer:IsVisible() -> boolean |
neighbouring methods in the code |
IsVisibleOnMap |
bool IsVisibleOnMap( void ) const |
IOverlayLayer:IsVisibleOnMap() -> boolean |
unique method name |
IsVisibleOnWorld |
bool IsVisibleOnWorld( void ) const |
IOverlayLayer:IsVisibleOnWorld() -> boolean |
unique method name |
SetHide |
void SetHide( bool ) |
IOverlayLayer:SetHide(arg1: boolean) |
neighbouring methods in the code |
SetVisible |
void SetVisible( bool ) |
IOverlayLayer:SetVisible(arg1: boolean) |
neighbouring methods in the code |
SetVisibleOnMap |
void SetVisibleOnMap( bool ) |
IOverlayLayer:SetVisibleOnMap(arg1: boolean) |
unique method name |
SetVisibleOnWorld |
void SetVisibleOnWorld( bool ) |
IOverlayLayer:SetVisibleOnWorld(arg1: boolean) |
unique method name |