Home › Engine Lua tables › ForgeUI control types › ListBoxControlBase
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
ListBoxControlBase
ForgeUI control type (ForgeUI::ListBoxControlBase). 3 methods, called on an instance with a colon: Controls.SomeName:Method(...).
C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.
| Method |
C++ signature printed by the exe |
Lua signature |
Owner basis |
ClearEntries |
void ClearEntries( void ) |
ListBoxControlBase:ClearEntries() |
neighbouring methods in the code |
SetEntrySelectedCallback |
void SetEntrySelectedCallback( function ) |
ListBoxControlBase:SetEntrySelectedCallback(arg1: function) |
neighbouring methods in the code |
SetEntrySubButtonClickedCallback |
void SetEntrySubButtonClickedCallback( function ) |
ListBoxControlBase:SetEntrySubButtonClickedCallback(arg1: function) |
unique method name |