Home › Engine Lua tables › ForgeUI control types › ListBoxControlBase

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

ListBoxControlBase

ForgeUI control type (ForgeUI::ListBoxControlBase). 3 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
ClearEntries void ClearEntries( void ) ListBoxControlBase:ClearEntries() neighbouring methods in the code
SetEntrySelectedCallback void SetEntrySelectedCallback( function ) ListBoxControlBase:SetEntrySelectedCallback(arg1: function) neighbouring methods in the code
SetEntrySubButtonClickedCallback void SetEntrySubButtonClickedCallback( function ) ListBoxControlBase:SetEntrySubButtonClickedCallback(arg1: function) unique method name