BuildInstance |
ControlBase* BuildInstance( const char*, table ) |
LuaContext:BuildInstance(arg1: string, arg2: table) -> ControlBase |
unique method name |
BuildInstanceForControl |
ControlBase* BuildInstanceForControl( const char*, table, ControlBase* ) |
LuaContext:BuildInstanceForControl(arg1: string, arg2: table, arg3: ControlBase) -> ControlBase |
unique method name |
BuildInstanceForControlAtIndex |
ControlBase* BuildInstanceForControlAtIndex( const char*, table, ControlBase*, int ) |
LuaContext:BuildInstanceForControlAtIndex(arg1: string, arg2: table, arg3: ControlBase, arg4: integer) -> ControlBase |
unique method name |
CallParentShowHideHandler |
void CallParentShowHideHandler( bool ) |
LuaContext:CallParentShowHideHandler(arg1: boolean) |
unique method name |
ClearContextParameters |
void ClearContextParameters( void ) |
LuaContext:ClearContextParameters() |
unique method name |
ClearPopupParameters |
void ClearPopupParameters( void ) |
LuaContext:ClearPopupParameters() |
unique method name |
ClearRefreshHandler |
void ClearRefreshHandler( void ) |
LuaContext:ClearRefreshHandler() |
unique method name |
ClearRequestRefresh |
void ClearRequestRefresh( void ) |
LuaContext:ClearRequestRefresh() |
unique method name |
ClearUpdate |
void ClearUpdate( void ) |
LuaContext:ClearUpdate() |
unique method name |
ClearUpdateGamepad |
void ClearUpdateGamepad( void ) |
LuaContext:ClearUpdateGamepad() |
unique method name |
GetBaseFileName |
— |
LuaContext:GetBaseFileName() |
neighbouring methods in the code |
GetContextParameters |
— |
LuaContext:GetContextParameters() |
unique method name |
GetLuaFileName |
— |
LuaContext:GetLuaFileName() |
unique method name |
GetPopupParameters |
— |
LuaContext:GetPopupParameters() |
unique method name |
IsHotLoad |
bool IsHotLoad( void ) const |
LuaContext:IsHotLoad() -> boolean |
unique method name |
LoadNewContext |
— |
LuaContext:LoadNewContext() |
unique method name |
Reload |
void Reload( void ) |
LuaContext:Reload() |
unique method name |
RequestRefresh |
void RequestRefresh( void ) |
LuaContext:RequestRefresh() |
unique method name |
SetAppLostFocusHandler |
void SetAppLostFocusHandler( function ) |
LuaContext:SetAppLostFocusHandler(arg1: function) |
unique method name |
SetAppRegainedFocusHandler |
void SetAppRegainedFocusHandler( function ) |
LuaContext:SetAppRegainedFocusHandler(arg1: function) |
unique method name |
SetHideHandler |
void SetHideHandler( function ) |
LuaContext:SetHideHandler(arg1: function) |
unique method name |
SetInitHandler |
void SetInitHandler( function ) |
LuaContext:SetInitHandler(arg1: function) |
unique method name |
SetInputHandler |
— |
LuaContext:SetInputHandler() |
unique method name |
SetPostInit |
void SetPostInit( function ) |
LuaContext:SetPostInit(arg1: function) |
unique method name |
SetRefreshHandler |
void SetRefreshHandler( function ) |
LuaContext:SetRefreshHandler(arg1: function) |
unique method name |
SetShowHandler |
void SetShowHandler( function ) |
LuaContext:SetShowHandler(arg1: function) |
unique method name |
SetShowHideHandler |
void SetShowHideHandler( function ) |
LuaContext:SetShowHideHandler(arg1: function) |
unique method name |
SetShutdown |
void SetShutdown( function ) |
LuaContext:SetShutdown(arg1: function) |
unique method name |
SetShutdownGamepad |
void SetShutdownGamepad( function ) |
LuaContext:SetShutdownGamepad(arg1: function) |
unique method name |
SetUpdate |
void SetUpdate( function ) |
LuaContext:SetUpdate(arg1: function) |
unique method name |
SetUpdateGamepad |
void SetUpdateGamepad( function ) |
LuaContext:SetUpdateGamepad(arg1: function) |
unique method name |
UnifyClickAndTap |
void UnifyClickAndTap( bool ) |
LuaContext:UnifyClickAndTap(arg1: boolean) |
unique method name |