Home › Engine Lua tables › ForgeUI control types › PathOverlayLayer

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

PathOverlayLayer

ForgeUI control type (PathOverlayLayer). 3 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): IOverlayLayer. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
ClearAllPaths void ClearAllPaths( void ) PathOverlayLayer:ClearAllPaths() unique method name
CreatePathAlongSpline — PathOverlayLayer:CreatePathAlongSpline() unique method name
SetStyle void SetStyle( uint ) PathOverlayLayer:SetStyle(arg1: integer) neighbouring methods in the code