Home › Engine Lua tables › ForgeUI control types › PathOverlayLayer
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
PathOverlayLayer
ForgeUI control type (PathOverlayLayer). 3 methods, called on an instance with a colon: Controls.SomeName:Method(...).
C++ base classes (from the exe RTTI, see engine classes): IOverlayLayer. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.
| Method |
C++ signature printed by the exe |
Lua signature |
Owner basis |
ClearAllPaths |
void ClearAllPaths( void ) |
PathOverlayLayer:ClearAllPaths() |
unique method name |
CreatePathAlongSpline |
— |
PathOverlayLayer:CreatePathAlongSpline() |
unique method name |
SetStyle |
void SetStyle( uint ) |
PathOverlayLayer:SetStyle(arg1: integer) |
neighbouring methods in the code |