Home › Engine Lua tables › ForgeUI control types › PressureOverlayLayer

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

PressureOverlayLayer

ForgeUI control type (PressureOverlayLayer). 5 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): IOverlayLayer. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
CreateConcentricWaves — PressureOverlayLayer:CreateConcentricWaves() unique method name
CreateLinearWaves — PressureOverlayLayer:CreateLinearWaves() unique method name
ResetAllWaves void ResetAllWaves( void ) PressureOverlayLayer:ResetAllWaves() unique method name
SetConcentricStyle void SetConcentricStyle( uint ) PressureOverlayLayer:SetConcentricStyle(arg1: integer) unique method name
SetPressureStyle void SetPressureStyle( uint ) PressureOverlayLayer:SetPressureStyle(arg1: integer) unique method name