Home › Engine Lua tables › ForgeUI control types › PressureOverlayLayer
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
PressureOverlayLayer
ForgeUI control type (PressureOverlayLayer). 5 methods, called on an instance with a colon: Controls.SomeName:Method(...).
C++ base classes (from the exe RTTI, see engine classes): IOverlayLayer. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.
| Method |
C++ signature printed by the exe |
Lua signature |
Owner basis |
CreateConcentricWaves |
— |
PressureOverlayLayer:CreateConcentricWaves() |
unique method name |
CreateLinearWaves |
— |
PressureOverlayLayer:CreateLinearWaves() |
unique method name |
ResetAllWaves |
void ResetAllWaves( void ) |
PressureOverlayLayer:ResetAllWaves() |
unique method name |
SetConcentricStyle |
void SetConcentricStyle( uint ) |
PressureOverlayLayer:SetConcentricStyle(arg1: integer) |
unique method name |
SetPressureStyle |
void SetPressureStyle( uint ) |
PressureOverlayLayer:SetPressureStyle(arg1: integer) |
unique method name |