SetMask |
bool SetMask( const char* ) |
ScrollAnim:SetMask(arg1: string) -> boolean |
unique method name |
SetTexture |
bool SetTexture( const char* ) |
ScrollAnim:SetTexture(arg1: string) -> boolean |
neighbouring methods in the code |
SetTexture |
bool SetTexture( const char* ) |
ScrollAnim:SetTexture(arg1: string) -> boolean |
neighbouring methods in the code |
SetTextureAndMask |
bool SetTextureAndMask( const char*, const char* ) |
ScrollAnim:SetTextureAndMask(arg1: string, arg2: string) -> boolean |
unique method name |
SetTextureOffset |
void SetTextureOffset( FGXVector2 ) |
ScrollAnim:SetTextureOffset(arg1: FGXVector2) |
neighbouring methods in the code |
SetTextureOffset |
void SetTextureOffset( FGXVector2 ) |
ScrollAnim:SetTextureOffset(arg1: FGXVector2) |
neighbouring methods in the code |
SetTextureOffsetVal |
void SetTextureOffsetVal( float, float ) |
ScrollAnim:SetTextureOffsetVal(arg1: number, arg2: number) |
neighbouring methods in the code |
SetTextureOffsetVal |
void SetTextureOffsetVal( float, float ) |
ScrollAnim:SetTextureOffsetVal(arg1: number, arg2: number) |
neighbouring methods in the code |
SetTextureSize |
void SetTextureSize( FGXVector2 ) |
ScrollAnim:SetTextureSize(arg1: FGXVector2) |
neighbouring methods in the code |
SetTextureSize |
void SetTextureSize( FGXVector2 ) |
ScrollAnim:SetTextureSize(arg1: FGXVector2) |
neighbouring methods in the code |
SetTextureSizeVal |
void SetTextureSizeVal( float, float ) |
ScrollAnim:SetTextureSizeVal(arg1: number, arg2: number) |
neighbouring methods in the code |
SetTextureSizeVal |
void SetTextureSizeVal( float, float ) |
ScrollAnim:SetTextureSizeVal(arg1: number, arg2: number) |
neighbouring methods in the code |