Home › Engine Lua tables › ForgeUI control types › StackControl
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
StackControl
ForgeUI control type (ForgeUI::StackControl). 3 methods, called on an instance with a colon: Controls.SomeName:Method(...).
C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.
| Method |
C++ signature printed by the exe |
Lua signature |
Owner basis |
GetStackPadding |
int GetStackPadding( void ) |
StackControl:GetStackPadding() -> integer |
unique method name |
SetStackPadding |
void SetStackPadding( int ) |
StackControl:SetStackPadding(arg1: integer) |
unique method name |
SetWrapWidth |
void SetWrapWidth( int ) |
StackControl:SetWrapWidth(arg1: integer) |
neighbouring methods in the code |