Home › Engine Lua tables › ForgeUI control types › StackControl

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

StackControl

ForgeUI control type (ForgeUI::StackControl). 3 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
GetStackPadding int GetStackPadding( void ) StackControl:GetStackPadding() -> integer unique method name
SetStackPadding void SetStackPadding( int ) StackControl:SetStackPadding(arg1: integer) unique method name
SetWrapWidth void SetWrapWidth( int ) StackControl:SetWrapWidth(arg1: integer) neighbouring methods in the code