Home › Engine Lua tables › ForgeUI control types › TabControl

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

TabControl

ForgeUI control type (ForgeUI::TabControl). 5 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
GetSelectedTab ControlBase* GetSelectedTab( void ) TabControl:GetSelectedTab() -> ControlBase unique method name
GetSelectedTabID const char* GetSelectedTabID( void ) const TabControl:GetSelectedTabID() -> string unique method name
SelectTab void SelectTab( ControlBase* ) TabControl:SelectTab(arg1: ControlBase) unique method name
SelectTabByID void SelectTabByID( const char* ) TabControl:SelectTabByID(arg1: string) unique method name
SetTabSelectedCallback void SetTabSelectedCallback( function ) TabControl:SetTabSelectedCallback(arg1: function) unique method name