Home › Engine Lua tables › ForgeUI control types › TextureBarControl

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

TextureBarControl

ForgeUI control type (ForgeUI::TextureBarControl). 9 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
GetPercent float GetPercent( void ) TextureBarControl:GetPercent() -> number unique method name
GetTexture — TextureBarControl:GetTexture() neighbouring methods in the code
SetAnimationSpeed void SetAnimationSpeed( float ) TextureBarControl:SetAnimationSpeed(arg1: number) neighbouring methods in the code
SetPercent void SetPercent( float ) TextureBarControl:SetPercent(arg1: number) neighbouring methods in the code
SetPercents void SetPercents( float, float ) TextureBarControl:SetPercents(arg1: number, arg2: number) neighbouring methods in the code
SetShadowColor void SetShadowColor( uint ) TextureBarControl:SetShadowColor(arg1: integer) neighbouring methods in the code
SetShadowPercent void SetShadowPercent( float ) TextureBarControl:SetShadowPercent(arg1: number) neighbouring methods in the code
SetTexture — TextureBarControl:SetTexture() neighbouring methods in the code
SetTextureSizeVal void SetTextureSizeVal( float, float ) TextureBarControl:SetTextureSizeVal(arg1: number, arg2: number) neighbouring methods in the code