Home › Engine Lua tables › ForgeUI control types › UIManager
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
UIManager
ForgeUI control type (AppUIManager). 2 methods, called on an instance with a colon: Controls.SomeName:Method(...).
C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ForgeUI_UIManager. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.
| Method |
C++ signature printed by the exe |
Lua signature |
Owner basis |
GetFilePath |
— |
UIManager:GetFilePath() |
unique method name |
SetUICursor |
uint SetUICursor( uint ) |
UIManager:SetUICursor(arg1: integer) -> integer |
unique method name |