Home › Engine Lua tables › ForgeUI control types › UIManager

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

UIManager

ForgeUI control type (AppUIManager). 2 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ForgeUI_UIManager. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
GetFilePath — UIManager:GetFilePath() unique method name
SetUICursor uint SetUICursor( uint ) UIManager:SetUICursor(arg1: integer) -> integer unique method name