GetWorldPosition |
FGXVector3 GetWorldPosition( void ) |
WorldAnchorControl:GetWorldPosition() -> FGXVector3 |
unique method name |
SetWorldPosition |
void SetWorldPosition( FGXVector3 ) |
WorldAnchorControl:SetWorldPosition(arg1: FGXVector3) |
unique method name |
SetWorldPositionOffset |
void SetWorldPositionOffset( FGXVector3 ) |
WorldAnchorControl:SetWorldPositionOffset(arg1: FGXVector3) |
unique method name |
SetWorldPositionOffsetVal |
void SetWorldPositionOffsetVal( float, float, float ) |
WorldAnchorControl:SetWorldPositionOffsetVal(arg1: number, arg2: number, arg3: number) |
unique method name |
SetWorldPositionVal |
void SetWorldPositionVal( float, float, float ) |
WorldAnchorControl:SetWorldPositionVal(arg1: number, arg2: number, arg3: number) |
unique method name |