Home › Engine Lua tables › ForgeUI control types › WorldAnchorControl

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

WorldAnchorControl

ForgeUI control type (ForgeUI::WorldAnchorControl). 5 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
GetWorldPosition FGXVector3 GetWorldPosition( void ) WorldAnchorControl:GetWorldPosition() -> FGXVector3 unique method name
SetWorldPosition void SetWorldPosition( FGXVector3 ) WorldAnchorControl:SetWorldPosition(arg1: FGXVector3) unique method name
SetWorldPositionOffset void SetWorldPositionOffset( FGXVector3 ) WorldAnchorControl:SetWorldPositionOffset(arg1: FGXVector3) unique method name
SetWorldPositionOffsetVal void SetWorldPositionOffsetVal( float, float, float ) WorldAnchorControl:SetWorldPositionOffsetVal(arg1: number, arg2: number, arg3: number) unique method name
SetWorldPositionVal void SetWorldPositionVal( float, float, float ) WorldAnchorControl:SetWorldPositionVal(arg1: number, arg2: number, arg3: number) unique method name