Home › Engine Lua tables › ForgeUI control types › ZoomAnchorControl

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

ZoomAnchorControl

ForgeUI control type (ZoomAnchorControl). 4 methods, called on an instance with a colon: Controls.SomeName:Method(...).

C++ base classes (from the exe RTTI, see engine classes): ForgeUI::WorldAnchorControl > ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.

Method C++ signature printed by the exe Lua signature Owner basis
SetZoomOffsetFar void SetZoomOffsetFar( FGXVector3 ) ZoomAnchorControl:SetZoomOffsetFar(arg1: FGXVector3) unique method name
SetZoomOffsetFarVal void SetZoomOffsetFarVal( float, float, float ) ZoomAnchorControl:SetZoomOffsetFarVal(arg1: number, arg2: number, arg3: number) unique method name
SetZoomOffsetNear void SetZoomOffsetNear( FGXVector3 ) ZoomAnchorControl:SetZoomOffsetNear(arg1: FGXVector3) unique method name
SetZoomOffsetNearVal void SetZoomOffsetNearVal( float, float, float ) ZoomAnchorControl:SetZoomOffsetNearVal(arg1: number, arg2: number, arg3: number) unique method name