Home › Engine Lua tables › ForgeUI control types › ZoomAnchorControl
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
ZoomAnchorControl
ForgeUI control type (ZoomAnchorControl). 4 methods, called on an instance with a colon: Controls.SomeName:Method(...).
C++ base classes (from the exe RTTI, see engine classes): ForgeUI::WorldAnchorControl > ForgeUI::ControlBase. Whether the Lua type also exposes the base class methods was not checked; the methods below are those registered on this type itself.
| Method |
C++ signature printed by the exe |
Lua signature |
Owner basis |
SetZoomOffsetFar |
void SetZoomOffsetFar( FGXVector3 ) |
ZoomAnchorControl:SetZoomOffsetFar(arg1: FGXVector3) |
unique method name |
SetZoomOffsetFarVal |
void SetZoomOffsetFarVal( float, float, float ) |
ZoomAnchorControl:SetZoomOffsetFarVal(arg1: number, arg2: number, arg3: number) |
unique method name |
SetZoomOffsetNear |
void SetZoomOffsetNear( FGXVector3 ) |
ZoomAnchorControl:SetZoomOffsetNear(arg1: FGXVector3) |
unique method name |
SetZoomOffsetNearVal |
void SetZoomOffsetNearVal( float, float, float ) |
ZoomAnchorControl:SetZoomOffsetNearVal(arg1: number, arg2: number, arg3: number) |
unique method name |