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Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
Buildings artdef
Artdef type Buildings: 26 shipped files (Buildings.artdef, Buildings_Shared.artdef), 11 parameter names, 9 collection names. Back to the overview.
No exe function was assigned to this type, so the "read by the exe" column is empty.
Collections
| Collection |
Occurrences |
Read by the exe |
Audio |
178 |
|
StrategicView |
178 |
|
Buildings (Level 1) |
40 |
|
Buildings (Level 2) |
40 |
|
Buildings (Level 3) |
40 |
|
Districts |
40 |
|
BuildStates |
26 |
|
Building |
26 |
|
BuildingChains |
26 |
|
Parameters (11)
11 parameter names
| Parameter |
Value class |
Files |
Occurrences |
Read by the exe |
State |
ArtDefReference |
15 |
501 |
|
XrefName |
ArtDefReference |
15 |
501 |
|
AffectsDistrictBuildingSet |
Bool |
15 |
178 |
|
AttachmentPointName |
String |
15 |
178 |
|
IsWonderBuilding |
Bool |
15 |
178 |
|
ProceduralPlacementMode |
String |
15 |
178 |
|
TerrainFollowMode |
String |
15 |
178 |
|
UsesDecalMaterialOverrides |
Bool |
15 |
178 |
|
UsesDistrictState |
Bool |
15 |
178 |
|
Building |
ArtDefReference |
12 |
97 |
|
District |
ArtDefReference |
8 |
36 |
|