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Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

Buildings artdef

Artdef type Buildings: 26 shipped files (Buildings.artdef, Buildings_Shared.artdef), 11 parameter names, 9 collection names. Back to the overview.

No exe function was assigned to this type, so the "read by the exe" column is empty.

Collections

Collection Occurrences Read by the exe
Audio 178
StrategicView 178
Buildings (Level 1) 40
Buildings (Level 2) 40
Buildings (Level 3) 40
Districts 40
BuildStates 26
Building 26
BuildingChains 26

Parameters (11)

11 parameter names
Parameter Value class Files Occurrences Read by the exe
State ArtDefReference 15 501
XrefName ArtDefReference 15 501
AffectsDistrictBuildingSet Bool 15 178
AttachmentPointName String 15 178
IsWonderBuilding Bool 15 178
ProceduralPlacementMode String 15 178
TerrainFollowMode String 15 178
UsesDecalMaterialOverrides Bool 15 178
UsesDistrictState Bool 15 178
Building ArtDefReference 12 97
District ArtDefReference 8 36