Home › ArtDef vocabulary › Clutter artdef

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

Clutter artdef

Artdef type Clutter: 11 shipped files (Clutter.artdef, Clutter_Shared.artdef), 27 parameter names, 5 collection names. Back to the overview.

Reading functions (inferred assignment)

Function Exe address Names it uses Names found in this type
WorldView::ClutterSystem::ConfigureFromArtDefs 0x56e670 40 75%

Collections

Collection Occurrences Read by the exe
Blends 196 yes
Block 196 yes
Layers 196 yes
Plants 196 yes
ClutterSets 11 yes

Parameters (27)

27 parameter names
Parameter Value class Files Occurrences Read by the exe
AllowOverlap Bool 9 1603 yes
Asset BLPEntry 9 1603 yes
Count Int 9 1603 yes
IsCenterModel Bool 9 1603 yes
LowendReduction Float 9 1603 yes
MinCount Int 9 1603 yes
Priority Int 9 1603 yes
RotateMode String 9 1603 yes
Scale Float 9 1603 yes
ScaleVariation Float 9 1603 yes
ShowDecal Bool 9 1603 yes
Width Float 9 1603 yes
Set ArtDefReference 7 314 no
ClipBuildings Bool 9 196 yes
ClipCoastline Bool 9 196 yes
ClipHigh Float 9 196 yes
ClipLow Float 9 196 yes
ClipRiver Bool 9 196 yes
ClipSloped Bool 9 196 yes
Density Float 9 196 yes
EdgeFalloff Float 9 196 yes
FixedHeight Float 9 196 yes
Lowend Substitute ArtDefReference 9 196 yes
Mode String 9 196 no
TerrainHeight Bool 9 196 yes
EnableBlend Bool 7 178 yes
Entry ArtDefReference 6 28 yes

Names the exe uses that no shipped file contains (10)

Strings of the assigned functions that are not collection or parameter names in any shipped file of this type: optional or unused parameters, enum-like values, file names or messages. Not every entry is an artdef name.

BiasTowardsRivers, ClampToHexCenter, Clutter, Default, FeatureAligned, FoliageSets, Forest, RotateOff, RotateXYZ, RotateZ