Home › ArtDef vocabulary › Districts artdef
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
Districts artdef
Artdef type Districts: 21 shipped files (Districts.artdef, Districts_Shared.artdef), 5 parameter names, 7 collection names. Back to the overview.
No exe function was assigned to this type, so the "read by the exe" column is empty.
Collections
| Collection |
Occurrences |
Read by the exe |
AmbPlay |
42 |
|
AmbStop |
42 |
|
Audio |
42 |
|
Landmark |
42 |
|
StrategicView |
42 |
|
BuildStates |
21 |
|
District |
21 |
|
Parameters (5)
5 parameter names
| Parameter |
Value class |
Files |
Occurrences |
Read by the exe |
XrefName |
ArtDefReference/String |
10 |
216 |
|
State |
ArtDefReference |
9 |
120 |
|
CanAffectBuildings |
Bool |
10 |
42 |
|
CanConnectToCanals |
Bool |
10 |
42 |
|
Xref |
ArtDefReference |
9 |
40 |
|