Home › ArtDef vocabulary › DynamicGeo artdef
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
DynamicGeo artdef
Artdef type DynamicGeo: 8 shipped files (Walls.artdef), 11 parameter names, 6 collection names. Back to the overview.
Reading functions (inferred assignment)
| Function |
Exe address |
Names it uses |
Names found in this type |
WorldView::DynamicSystem::System::ConfigureFromArtDefs |
0x57b5e0 |
11 |
100% |
Collections
| Collection |
Occurrences |
Read by the exe |
Pieces |
22 |
no |
Era Art Set |
16 |
yes |
Gate |
16 |
no |
Wall Pieces |
16 |
yes |
TowerSet |
8 |
no |
WallSet |
8 |
yes |
Parameters (11)
11 parameter names
| Parameter |
Value class |
Files |
Occurrences |
Read by the exe |
Asset |
BLPEntry |
8 |
117 |
yes |
Scale |
Float |
8 |
63 |
no |
Type |
String |
8 |
63 |
no |
Unit Length |
Float/Int |
8 |
62 |
yes |
Era |
ArtDefReference |
8 |
16 |
no |
Gameplay Name |
String |
8 |
16 |
yes |
Generator |
String |
8 |
16 |
yes |
Ordering |
Int |
8 |
16 |
yes |
Tower Set |
ArtDefReference |
8 |
16 |
yes |
WallPartOrdering |
String |
8 |
16 |
yes |
Opening Width |
Float |
3 |
8 |
yes |