Home › ArtDef vocabulary › Farms artdef
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
Farms artdef
Artdef type Farms: 3 shipped files (Farms.artdef), 11 parameter names, 6 collection names. Back to the overview.
Reading functions (inferred assignment)
| Function |
Exe address |
Names it uses |
Names found in this type |
WorldView::Farm::System::ConfigureFromArtDefs |
0x58a610 |
15 |
100% |
Collections
| Collection |
Occurrences |
Read by the exe |
Plots |
11 |
yes |
Tiles |
6 |
yes |
Farms |
3 |
yes |
Globals |
3 |
yes |
PlotSets |
3 |
yes |
TileSets |
3 |
yes |
Parameters (11)
11 parameter names
| Parameter |
Value class |
Files |
Occurrences |
Read by the exe |
Asset |
BLPEntry |
3 |
336 |
yes |
Shape |
String |
3 |
288 |
yes |
Tile |
String |
2 |
48 |
no |
BuildingPlots |
ArtDefReference |
3 |
20 |
yes |
CropPlots |
ArtDefReference |
3 |
20 |
yes |
Era |
ArtDefReference |
3 |
20 |
no |
Improvement |
ArtDefReference |
3 |
20 |
yes |
Resource |
ArtDefReference |
3 |
20 |
yes |
TileSet |
ArtDefReference |
3 |
20 |
yes |
MaxHeight |
Float |
1 |
1 |
yes |
MinHeight |
Float |
1 |
1 |
yes |