Home › ArtDef vocabulary › ScriptedArtSelector artdef
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
ScriptedArtSelector artdef
Artdef type ScriptedArtSelector: 13 shipped files (ScriptedArtSelector.artdef), 7 parameter names, 3 collection names. Back to the overview.
Reading functions (inferred assignment)
| Function |
Exe address |
Names it uses |
Names found in this type |
WorldView::ScriptedArtSystem::ConfigureFromArtDefs |
0x5ff360 |
5 |
80% |
Collections
| Collection |
Occurrences |
Read by the exe |
ClutterVisualizationCategory |
13 |
yes |
VisualizationCategories |
13 |
yes |
Options |
6 |
yes |
Parameters (7)
7 parameter names
| Parameter |
Value class |
Files |
Occurrences |
Read by the exe |
Asset State |
String |
5 |
40 |
no |
Fence |
ArtDefReference |
5 |
40 |
no |
Landmark |
ArtDefReference |
5 |
40 |
no |
Priority |
Int |
5 |
40 |
no |
SelectionScript |
String |
5 |
40 |
no |
Clutter |
ArtDefReference |
3 |
18 |
no |
IsGlobal |
Bool |
4 |
6 |
yes |
Names the exe uses that no shipped file contains (1)
Strings of the assigned functions that are not collection or parameter names in any shipped file of this type: optional or unused parameters, enum-like values, file names or messages. Not every entry is an artdef name.
ScriptedArtSelector