Home › ArtDef vocabulary › ScriptedArtSelector artdef

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

ScriptedArtSelector artdef

Artdef type ScriptedArtSelector: 13 shipped files (ScriptedArtSelector.artdef), 7 parameter names, 3 collection names. Back to the overview.

Reading functions (inferred assignment)

Function Exe address Names it uses Names found in this type
WorldView::ScriptedArtSystem::ConfigureFromArtDefs 0x5ff360 5 80%

Collections

Collection Occurrences Read by the exe
ClutterVisualizationCategory 13 yes
VisualizationCategories 13 yes
Options 6 yes

Parameters (7)

7 parameter names
Parameter Value class Files Occurrences Read by the exe
Asset State String 5 40 no
Fence ArtDefReference 5 40 no
Landmark ArtDefReference 5 40 no
Priority Int 5 40 no
SelectionScript String 5 40 no
Clutter ArtDefReference 3 18 no
IsGlobal Bool 4 6 yes

Names the exe uses that no shipped file contains (1)

Strings of the assigned functions that are not collection or parameter names in any shipped file of this type: optional or unused parameters, enum-like values, file names or messages. Not every entry is an artdef name.

ScriptedArtSelector