Home › ArtDef vocabulary › Terrains artdef
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
Terrains artdef
Artdef type Terrains: 6 shipped files (Terrains.artdef), 5 parameter names, 9 collection names. Back to the overview.
No exe function was assigned to this type, so the "read by the exe" column is empty.
Collections
| Collection |
Occurrences |
Read by the exe |
Audio |
45 |
|
Clutter |
45 |
|
Lighting |
45 |
|
Snow |
45 |
|
StrategicView |
45 |
|
TerrainSubType |
45 |
|
TerrainType |
45 |
|
WaterType |
45 |
|
Terrain |
6 |
|
Parameters (5)
5 parameter names
| Parameter |
Value class |
Files |
Occurrences |
Read by the exe |
XrefName |
ArtDefReference/String |
5 |
244 |
|
BounceColor |
RGB |
5 |
45 |
|
SelectionPriority |
Int |
4 |
41 |
|
SelectionRule |
String |
4 |
41 |
|
Xref |
ArtDefReference |
4 |
41 |
|