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Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
VFX artdef
Artdef type VFX: 13 shipped files (VFX.artdef), 5 parameter names, 8 collection names. Back to the overview.
Reading functions (inferred assignment)
| Function |
Exe address |
Names it uses |
Names found in this type |
VisualEffectSystem::Consumer::ConfigureWeaponVFXFromArtDefs |
0xaff560 |
8 |
100% |
Collections
| Collection |
Occurrences |
Read by the exe |
VFX |
40 |
no |
FootstepVFX |
13 |
yes |
MaterialTypes |
13 |
no |
MaterialVFX |
13 |
yes |
NormalVFX |
13 |
no |
TerrainTypes |
13 |
no |
TerrainVFX |
13 |
yes |
WeaponVFX |
13 |
yes |
Parameters (5)
5 parameter names
| Parameter |
Value class |
Files |
Occurrences |
Read by the exe |
Asset |
BLPEntry |
9 |
432 |
no |
Audio |
String |
9 |
432 |
yes |
TerrainType |
ArtDefReference |
4 |
319 |
yes |
ImpactType |
ArtDefReference |
3 |
36 |
yes |
MaterialType |
ArtDefReference |
2 |
23 |
yes |