Home › ArtDef vocabulary › WaterSettings artdef

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

WaterSettings artdef

Artdef type WaterSettings: 5 shipped files (Water.artdef), 23 parameter names, 1 collection names. Back to the overview.

Reading functions (inferred assignment)

Function Exe address Names it uses Names found in this type
WorldView::WaterSystem::ConfigureFromArtDefs 0x646c90 17 100%

Collections

Collection Occurrences Read by the exe
WaterSettings 5 yes

Parameters (23)

23 parameter names
Parameter Value class Files Occurrences Read by the exe
CoastMaterial BLPEntry 4 4 no
CoastalHaze_Falloff Float 4 4 no
CoastalHaze_Opacity Float 4 4 no
CoastalHaze_Width Float 4 4 no
CurrentNoiseScale Float 4 4 yes
CurrentNoiseStrength Float 4 4 yes
DeepMaterial BLPEntry 4 4 no
DitherTexture BLPEntry 4 4 yes
EnvironmentFresnelExponent Float 4 4 yes
FresnelF0 Float 4 4 yes
IceMaterial BLPEntry 4 4 no
LakeMaterial BLPEntry 4 4 no
RefractionScale Float 4 4 yes
RiverMaterial BLPEntry 4 4 yes
SSOverlayRippleStrength Float 4 4 yes
SecondaryRiverMask BLPEntry 4 4 yes
SecondaryRiverMaterial BLPEntry 4 4 yes
SpecExponentDynamic Float 4 4 yes
SpecExponentSun Float 4 4 yes
WSOverlayRippleStrength Float 4 4 yes
WhitecapMax Float 4 4 yes
WhitecapMin Float 4 4 yes
WhitecapPower Float 4 4 yes