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Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
WaterSettings artdef
Artdef type WaterSettings: 5 shipped files (Water.artdef), 23 parameter names, 1 collection names. Back to the overview.
Reading functions (inferred assignment)
| Function |
Exe address |
Names it uses |
Names found in this type |
WorldView::WaterSystem::ConfigureFromArtDefs |
0x646c90 |
17 |
100% |
Collections
| Collection |
Occurrences |
Read by the exe |
WaterSettings |
5 |
yes |
Parameters (23)
23 parameter names
| Parameter |
Value class |
Files |
Occurrences |
Read by the exe |
CoastMaterial |
BLPEntry |
4 |
4 |
no |
CoastalHaze_Falloff |
Float |
4 |
4 |
no |
CoastalHaze_Opacity |
Float |
4 |
4 |
no |
CoastalHaze_Width |
Float |
4 |
4 |
no |
CurrentNoiseScale |
Float |
4 |
4 |
yes |
CurrentNoiseStrength |
Float |
4 |
4 |
yes |
DeepMaterial |
BLPEntry |
4 |
4 |
no |
DitherTexture |
BLPEntry |
4 |
4 |
yes |
EnvironmentFresnelExponent |
Float |
4 |
4 |
yes |
FresnelF0 |
Float |
4 |
4 |
yes |
IceMaterial |
BLPEntry |
4 |
4 |
no |
LakeMaterial |
BLPEntry |
4 |
4 |
no |
RefractionScale |
Float |
4 |
4 |
yes |
RiverMaterial |
BLPEntry |
4 |
4 |
yes |
SSOverlayRippleStrength |
Float |
4 |
4 |
yes |
SecondaryRiverMask |
BLPEntry |
4 |
4 |
yes |
SecondaryRiverMaterial |
BLPEntry |
4 |
4 |
yes |
SpecExponentDynamic |
Float |
4 |
4 |
yes |
SpecExponentSun |
Float |
4 |
4 |
yes |
WSOverlayRippleStrength |
Float |
4 |
4 |
yes |
WhitecapMax |
Float |
4 |
4 |
yes |
WhitecapMin |
Float |
4 |
4 |
yes |
WhitecapPower |
Float |
4 |
4 |
yes |