Home › ArtDef vocabulary › WonderMovie artdef

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

WonderMovie artdef

Artdef type WonderMovie: 8 shipped files (WonderMovie.artdef), 24 parameter names, 6 collection names. Back to the overview.

Reading functions (inferred assignment)

Function Exe address Names it uses Names found in this type
WonderMovieConsumer::ConfigureAssetsFromArtDefs 0xaac510 18 83%
WonderMovieConsumer::ConfigureFromArtDefs 0xaacf20 4 100%
WonderMovieConsumer::ConfigureGlobalsFromArtDefs 0xaad030 3 100%
WonderMovieConsumer::ConfigureTimeLapseInfosFromArtDefs 0xaad0b0 6 100%

Collections

Collection Occurrences Read by the exe
FOVCurves 8 yes
Globals 8 yes
TimeLapse 8 yes
TimeOfDayCurves 8 yes
WonderMovie 8 yes
Curve 3 no

Parameters (24)

24 parameter names
Parameter Value class Files Occurrences Read by the exe
Time Float 1 201 no
TimeOfDay Float 1 201 yes
Alignment String 8 56 yes
Asset BLPEntry 8 56 yes
FOVCurve ArtDefReference 8 56 yes
FlattensTerrain Bool 8 56 yes
FollowTerrainHeight Bool 8 56 yes
MaxVisualProgress Int 8 56 yes
MinVisualProgress Int 8 56 yes
TimeLapse ArtDefReference 8 56 yes
TimeOfDayCurve ArtDefReference 8 56 yes
TimeOfDayLighting ArtDefReference 8 56 yes
TintColor RGB 8 56 yes
UnitHiddenThreshold Int 8 56 yes
bAlignWithCoast Bool 8 56 yes
bAlignWithRiver Bool 8 56 yes
ModelScale Float 1 2 yes
RampDownLength Float 1 2 yes
UseRandom Bool 1 2 yes
VFXScale Float 1 2 yes
WaterScale Float 1 2 yes
WaveScale Float 1 2 yes
TODTransitionDuration Float 1 1 yes
TerrainFlattening Float 1 1 yes

Names the exe uses that no shipped file contains (3)

Strings of the assigned functions that are not collection or parameter names in any shipped file of this type: optional or unused parameters, enum-like values, file names or messages. Not every entry is an artdef name.

ConnectionType, Cull Mode, TerrainFollowMode