Home › ArtDef vocabulary › WorldViewRoutes artdef

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

WorldViewRoutes artdef

Artdef type WorldViewRoutes: 2 shipped files (WorldViewRoutes.artdef), 20 parameter names, 9 collection names. Back to the overview.

Reading functions (inferred assignment)

Function Exe address Names it uses Names found in this type
WorldView::Routes::RouteArtDefManager::Configure 0x5ee8f0 8 75%

Collections

Collection Occurrences Read by the exe
Layers 39 no
Route Segments 7 no
GameCoreRouteTranslator 2 no
Route Descriptions 2 yes
Route Internal Doodads 2 yes
Route Transition Doodads 2 yes
RouteGlobals 2 yes
RoutePieces 2 no
RouteTypes 2 yes

Parameters (20)

20 parameter names
Parameter Value class Files Occurrences Read by the exe
Height Float 2 81 no
RoutePiece ArtDefReference 2 81 no
DefaultMaterial BLPEntry 2 47 no
DefaultUV_X1Y1 Coord2D 2 47 no
DefaultUV_X2Y2 Coord2D 2 47 no
Segment Type String 2 39 no
State String 2 39 no
Type ArtDefReference/String 2 22 no
Asset BLPEntry 2 15 no
ContourToRoad Bool 2 15 no
Destination ArtDefReference 2 15 no
Origin ArtDefReference 2 15 no
ScaleToGap Bool 2 15 no
TransitionLength Float 2 15 no
BlockerWidth Float 2 7 no
TileUVs Bool 2 7 no
Width Float 2 7 no
Priority Int 2 6 no
RouteSystem Type ArtDefReference 2 5 no
Ref_DefaultRouteDesc ArtDefReference 1 1 yes

Names the exe uses that no shipped file contains (2)

Strings of the assigned functions that are not collection or parameter names in any shipped file of this type: optional or unused parameters, enum-like values, file names or messages. Not every entry is an artdef name.

ArtEra, ROUTE_GLOBALS