Home › Engine classes › CameraAnimationPackageEntry

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

CameraAnimationPackageEntry

1 classes. A class lists its base chain (first base only for multiple inheritance), its direct subclasses, and its virtual slots.

Class Base chain Subclasses Virtual slots
CameraAnimationEntry ICollectionEntry 0 6

Virtual functions by class

CameraAnimationPackageEntry::CameraAnimationEntry (6 slots, vtable 0x53b0120 (Linux))
Slot Function Windows RVA
0 CameraAnimationPackageEntry::CameraAnimationEntry::GetInstanceTypeInfo —
1 CameraAnimationPackageEntry::CameraAnimationEntry::GetInstanceTypeName —
2 BLP::ICollectionEntry::~ICollectionEntry —
3 CameraAnimationPackageEntry::CameraAnimationEntry::~CameraAnimationEntry —
4 CameraAnimationPackageEntry::CameraAnimationEntry::CopyTo —
5 CameraAnimationPackageEntry::CameraAnimationEntry::AddBigDataDependencies —