Home › Engine classes › Civ6App

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

Civ6App

4 classes. A class lists its base chain (first base only for multiple inheritance), its direct subclasses, and its virtual slots.

Class Base chain Subclasses Virtual slots
AppInitJob AsyncJob 0 3
AudioUpdateJob Job 0 3
LuaGarbageCollectJob Job 0 3
UIUpdateJob Job 0 3

Virtual functions by class

Civ6App::AppInitJob (3 slots, vtable 0x53a1438 (Linux))
Slot Function Windows RVA
0 Platform::AsyncJob::~AsyncJob —
1 Civ6App::AppInitJob::~AppInitJob —
2 Civ6App::AppInitJob::Execute —
Civ6App::AudioUpdateJob (3 slots, vtable 0x53a1478 (Linux))
Slot Function Windows RVA
0 Platform::Job::~Job —
1 Civ6App::AudioUpdateJob::~AudioUpdateJob —
2 Civ6App::AudioUpdateJob::Execute —
Civ6App::LuaGarbageCollectJob (3 slots, vtable 0x53a13f0 (Linux))
Slot Function Windows RVA
0 Platform::Job::~Job —
1 Civ6App::LuaGarbageCollectJob::~LuaGarbageCollectJob —
2 Civ6App::LuaGarbageCollectJob::Execute —
Civ6App::UIUpdateJob (3 slots, vtable 0x53a14b8 (Linux))
Slot Function Windows RVA
0 Platform::Job::~Job —
1 Civ6App::UIUpdateJob::~UIUpdateJob —
2 Civ6App::UIUpdateJob::Execute —