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Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

Events

1 classes. A class lists its base chain (first base only for multiple inheritance), its direct subclasses, and its virtual slots.

Class Base chain Subclasses Virtual slots
EventSubscriber — 1 0

Virtual functions by class