Home › Engine classes › FGXModel
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
FGXModel
2 classes. A class lists its base chain (first base only for multiple inheritance), its direct subclasses, and its virtual slots.
Virtual functions by class
FGXModel::ModelTemplateBuilder (6 slots, vtable 0x53af5c0 (Linux))
| Slot |
Function |
Windows RVA |
| 0 |
— |
— |
| 1 |
— |
— |
| 2 |
— |
— |
| 3 |
— |
— |
| 4 |
— |
— |
| 5 |
— |
— |
FGXModel::ModelTemplateBuilder::IRendererDelegate (9 slots, vtable 0x53af568 (Linux))
| Slot |
Function |
Windows RVA |
| 0 |
— |
— |
| 1 |
— |
— |
| 2 |
— |
— |
| 3 |
— |
— |
| 4 |
— |
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| 5 |
— |
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| 6 |
— |
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| 7 |
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| 8 |
— |
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