Home › Engine classes › LightingSystem
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
LightingSystem
1 classes. A class lists its base chain (first base only for multiple inheritance), its direct subclasses, and its virtual slots.
| Class |
Base chain |
Subclasses |
Virtual slots |
System |
IArtDefConsumer |
0 |
4 |
Virtual functions by class
LightingSystem::System (4 slots, vtable 0x53ae450 (Linux))
| Slot |
Function |
Windows RVA |
| 0 |
LightingSystem::System::~System |
— |
| 1 |
LightingSystem::System::~System |
— |
| 2 |
LightingSystem::System::ConfigureFromArtDefs |
0xa51370 (high) |
| 3 |
LightingSystem::System::DependsOnGameCore |
— |