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Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

LightingSystem

1 classes. A class lists its base chain (first base only for multiple inheritance), its direct subclasses, and its virtual slots.

Class Base chain Subclasses Virtual slots
System IArtDefConsumer 0 4

Virtual functions by class

LightingSystem::System (4 slots, vtable 0x53ae450 (Linux))
Slot Function Windows RVA
0 LightingSystem::System::~System —
1 LightingSystem::System::~System —
2 LightingSystem::System::ConfigureFromArtDefs 0xa51370 (high)
3 LightingSystem::System::DependsOnGameCore —