Home › Engine functions › Minimap
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
Minimap
The minimap.
19 functions in this category, 5 with a Windows address (5 high or medium confidence or exported, 0 low). The rest are in the full search.
| Function |
Windows RVA |
Confidence |
How mapped |
Notes |
Linux address |
Size |
MinimapArtdefConsumer::ConfigureFromArtDefs(AssetObjects::IArtDefCollectionProvider const&) |
0x1eeb40 |
high |
string anchor |
|
0x32e10f0 |
960 |
Minimap_Render(RenderGlobals::FrameInfo const&, RenderGlobals::WorldInfo const&, FGXVector4 const&) |
0x1f1b40 |
medium |
string anchor |
|
0x32e2de0 |
1984 |
Minimap_RenderFullscreen(RenderGlobals::FrameInfo const&, RenderGlobals::WorldInfo const&, FGXVector4 const&) |
0x1f2320 |
medium |
score-based neighbour propagation (~96% on hold-out) |
|
0x32e3a40 |
640 |
Minimap_ShutdownGame() |
0x1f2ee0 |
medium |
call-graph propagation |
|
0x32e2530 |
64 |
Minimap_StartupGame(RenderGlobals::WorldInfo const&, RenderGlobals::GameInfo const&, bool) |
0x1f33a0 |
high |
string anchor |
|
0x32e2290 |
608 |