Home › Reflected data types › TerrainEditDesc
Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.
Reflected types: TerrainEditDesc
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Terrain edit descriptions (inferred).
TerrainEditDesc
Layout read from GetTypeInfo (0xb24dc0), size 80 bytes.
| Offset |
Field |
Type |
| 0 (0x0) |
nModelIndex |
uint32 |
| 4 (0x4) |
nIndexInModel |
uint32 |
| 8 (0x8) |
ePrimType |
uint32 |
| 12 (0xc) |
nStateVisibilityMask |
uint32 |
| 16 (0x10) |
fDecalPriority |
float |
| 20 (0x14) |
fMinHeight |
float |
| 24 (0x18) |
fMaxHeight |
float |
| 28 (0x1c) |
kAABB |
FGXRect |
| 44 (0x2c) |
v2Centroid |
FGXVector2 |
| 52 (0x34) |
nVBIndex |
uint32 |
| 56 (0x38) |
nIBIndex |
uint32 |
| 60 (0x3c) |
nVertexStart |
uint32 |
| 64 (0x40) |
nIndexStart |
uint32 |
| 68 (0x44) |
nIndices |
uint32 |
| 72 (0x48) |
nHeightmapTexIndex |
uint32 |
| 76 (0x4c) |
bHeightmapIsBigData |
unsigned char |