Home › Reflected data types › TerrainEditDesc2

Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

Reflected types: TerrainEditDesc2

Back to the overview.

Terrain edit descriptions, version 2 (inferred).

TerrainEditDesc2

Layout read from GetTypeInfo (0xb23ff0), size 80 bytes.

Offset Field Type
0 (0x0) nModelIndex uint32
4 (0x4) nIndexInModel uint32
8 (0x8) ePrimType uint32
12 (0xc) nStateVisibilityMask uint32
16 (0x10) fDecalPriority float
20 (0x14) fMinHeight float
24 (0x18) fMaxHeight float
28 (0x1c) kAABB FGXRect
44 (0x2c) v2Centroid FGXVector2
52 (0x34) nVBIndex uint32
56 (0x38) nIBIndex uint32
60 (0x3c) nVertexStart uint32
64 (0x40) nIndexStart uint32
68 (0x44) nIndices uint32
72 (0x48) nHeightmapTexIndex uint32
76 (0x4c) mFlags uint32