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Engine executable. Settings and tools of the game program (CivilizationVI.exe), usable without a mod. Mostly undocumented debug and configuration functionality; descriptions come from analysis of the executable and have not all been tried in the running game.

Reflected types: TerrainEditDesc3

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Terrain edit descriptions, version 3 (inferred).

TerrainEditDesc3

Layout read from GetTypeInfo (0xb246b0), size 96 bytes.

Offset Field Type
0 (0x0) nModelIndex uint32
4 (0x4) nIndexInModel uint32
8 (0x8) ePrimType uint32
12 (0xc) nStateVisibilityMask uint32
16 (0x10) fDecalPriority float
20 (0x14) fMinHeight float
24 (0x18) fMaxHeight float
28 (0x1c) kVertexAABB FGXRect
44 (0x2c) kExactAABB FGXRect
60 (0x3c) v2Centroid FGXVector2
68 (0x44) nVBIndex uint32
72 (0x48) nIBIndex uint32
76 (0x4c) nVertexStart uint32
80 (0x50) nIndexStart uint32
84 (0x54) nIndices uint32
88 (0x58) nHeightmapTexIndex uint32
92 (0x5c) mFlags uint32