0x0 |
GoalUnits |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
GoalBuildings |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x20 |
GoalImprovements |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x30 |
GoalPlot |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x40 |
GoalTechs |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::TechTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x50 |
PassAll |
AI::BehaviorTree::SharedData<const bool> |
0x60 |
GoalCivics |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::CivicTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x70 |
ContractIds |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > > |
0x80 |
PresentValue |
AI::BehaviorTree::SharedData<const int> |
0x90 |
PresentValueAlreadyIncluded |
bool |
0x94 |
TechContract |
IDType |
0x98 |
TechToResearch |
TechTypes |
0x9c |
CivicContract |
IDType |
0xa0 |
CivicToResearch |
CivicTypes |
0xa4 |
ContractOwner |
PlayerTypes |