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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::BarbarianRecruitData

GameCore::AI::BehaviorTree::BarbarianRecruitData — structure, size 96 bytes (0x60).

Linux offset Member Type
0x0 TribeNumber AI::BehaviorTree::SharedData<const int>
0x10 NumMelee AI::BehaviorTree::SharedData<const int>
0x20 NumRanged AI::BehaviorTree::SharedData<const int>
0x30 NumSiege AI::BehaviorTree::SharedData<const int>
0x40 NumSupport AI::BehaviorTree::SharedData<const int>
0x50 RaidingParty AI::BehaviorTree::SharedData<const bool>