Home › Class layouts › AI › AI::BehaviorTree::BarbarianRecruitData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::BarbarianRecruitData
GameCore::AI::BehaviorTree::BarbarianRecruitData — structure, size 96 bytes (0x60).
| Linux offset |
Member |
Type |
0x0 |
TribeNumber |
AI::BehaviorTree::SharedData<const int> |
0x10 |
NumMelee |
AI::BehaviorTree::SharedData<const int> |
0x20 |
NumRanged |
AI::BehaviorTree::SharedData<const int> |
0x30 |
NumSiege |
AI::BehaviorTree::SharedData<const int> |
0x40 |
NumSupport |
AI::BehaviorTree::SharedData<const int> |
0x50 |
RaidingParty |
AI::BehaviorTree::SharedData<const bool> |