0x0 |
m_unitsData |
AI::BehaviorTree::BlackboardVector<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x20 |
m_techsData |
AI::BehaviorTree::BlackboardVector<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::TechTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x40 |
m_buildingData |
AI::BehaviorTree::BlackboardVector<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x60 |
m_intData |
AI::BehaviorTree::BlackboardVector<int> |
0x80 |
m_boolData |
AI::BehaviorTree::BlackboardVector<bool> |
0xa0 |
m_plotData |
AI::BehaviorTree::BlackboardVector<GameCore::PlotCoord> |
0xc0 |
m_stringData |
AI::BehaviorTree::BlackboardVector<String::BasicT<String::BasicStringAlloc, ASCII> > |
0xe0 |
m_improvementsData |
AI::BehaviorTree::BlackboardVector<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x100 |
m_idData |
AI::BehaviorTree::BlackboardVector<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > > |
0x120 |
m_fixedPointData |
AI::BehaviorTree::BlackboardVector<FixedPointT<8> > |
0x140 |
m_districtsData |
AI::BehaviorTree::BlackboardVector<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x160 |
m_civicsData |
AI::BehaviorTree::BlackboardVector<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::CivicTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x180 |
m_indexer |
void*[] |
0x1e0 |
m_jobIndex |
int |
0x1e8 |
m_jobs |
Types::Vector<GameCore::AI::BehaviorTree::Blackboard::JobHolder, Types::LinearAlloc::Default<1, 0> > |
0x200 |
m_dataStringTable |
AI::BehaviorTree::StringTable |