0x0 |
DesiredUnits |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
DesiredBuildings |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x20 |
RequiredCity |
AI::BehaviorTree::SharedData<const unsigned int> |
0x30 |
ReleaseUnitWhenBuilt |
AI::BehaviorTree::SharedData<const bool> |
0x40 |
ContractId |
AI::BehaviorTree::SharedData<int> |
0x50 |
ContractPriority |
AI::BehaviorTree::SharedData<int> |
0x60 |
DesiredDistricts |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x70 |
DesiredLocation |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x80 |
PresentValue |
AI::BehaviorTree::SharedData<const int> |
0x90 |
UnitContract |
IDType |
0x94 |
ChosenCity |
IDType |
0x98 |
MakeContract |
bool |
0x9c |
ContractOwner |
PlayerTypes |