Home › Class layouts › AI › AI::BehaviorTree::ChooseCityData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::ChooseCityData
GameCore::AI::BehaviorTree::ChooseCityData — structure, size 88 bytes (0x58).
| Linux offset |
Member |
Type |
0x0 |
BuildingList |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
ChosenCityId |
AI::BehaviorTree::SharedData<int> |
0x20 |
NeededDistrict |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x30 |
DistrictLocation |
AI::BehaviorTree::SharedData<GameCore::PlotCoord> |
0x40 |
WonderLocation |
AI::BehaviorTree::SharedData<GameCore::PlotCoord> |
0x50 |
NoTech |
bool |