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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::ChooseCityData

GameCore::AI::BehaviorTree::ChooseCityData — structure, size 88 bytes (0x58).

Linux offset Member Type
0x0 BuildingList AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > >
0x10 ChosenCityId AI::BehaviorTree::SharedData<int>
0x20 NeededDistrict AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > >
0x30 DistrictLocation AI::BehaviorTree::SharedData<GameCore::PlotCoord>
0x40 WonderLocation AI::BehaviorTree::SharedData<GameCore::PlotCoord>
0x50 NoTech bool