Home › Class layouts › AI › AI::BehaviorTree::ChooseImprovementData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::ChooseImprovementData
GameCore::AI::BehaviorTree::ChooseImprovementData — structure, size 72 bytes (0x48).
| Linux offset |
Member |
Type |
0x0 |
ImprovementList |
AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
BuilderList |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x20 |
ImprovementLocation |
AI::BehaviorTree::SharedData<GameCore::PlotCoord> |
0x30 |
Improvement |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x40 |
BuilderType |
UnitTypes |