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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::ChooseImprovementData

GameCore::AI::BehaviorTree::ChooseImprovementData — structure, size 72 bytes (0x48).

Linux offset Member Type
0x0 ImprovementList AI::BehaviorTree::SharedData<const Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > >
0x10 BuilderList AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > >
0x20 ImprovementLocation AI::BehaviorTree::SharedData<GameCore::PlotCoord>
0x30 Improvement AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > >
0x40 BuilderType UnitTypes