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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::CityAttackUnitsData

GameCore::AI::BehaviorTree::CityAttackUnitsData — structure, size 24 bytes (0x18).

Linux offset Member Type
0x0 PreferredTag AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x10 TagHash uint
0x14 AttackedUnit UnitTypes