Home › Class layouts › AI › AI::BehaviorTree::CityAttackUnitsData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::CityAttackUnitsData
GameCore::AI::BehaviorTree::CityAttackUnitsData — structure, size 24 bytes (0x18).
| Linux offset |
Member |
Type |
0x0 |
PreferredTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x10 |
TagHash |
uint |
0x14 |
AttackedUnit |
UnitTypes |