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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::ConcurrentNodeData
GameCore::AI::BehaviorTree::ConcurrentNodeData — structure, size 40 bytes (0x28).
| Linux offset |
Member |
Type |
0x0 |
MaxFailures |
AI::BehaviorTree::SharedData<int> |
0x10 |
ExitOnSuccess |
AI::BehaviorTree::SharedData<const bool> |
0x20 |
CurrentFailures |
int |
0x24 |
LastChildIndex |
uint |