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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::ConcurrentNodeData

GameCore::AI::BehaviorTree::ConcurrentNodeData — structure, size 40 bytes (0x28).

Linux offset Member Type
0x0 MaxFailures AI::BehaviorTree::SharedData<int>
0x10 ExitOnSuccess AI::BehaviorTree::SharedData<const bool>
0x20 CurrentFailures int
0x24 LastChildIndex uint