0x0 |
OutputUnits |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
OutputBuildings |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::BuildingTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x20 |
OutputImprovements |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::ImprovementTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x30 |
OutputDistricts |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::DistrictTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x40 |
OutputCity |
AI::BehaviorTree::SharedData<unsigned int> |
0x50 |
OutputLocation |
AI::BehaviorTree::SharedData<GameCore::PlotCoord> |
0x60 |
OutputTech |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::TechTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x70 |
OutputCivic |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::CivicTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x80 |
OutputPresentValue |
AI::BehaviorTree::SharedData<int> |