Home › Class layouts › AI › AI::BehaviorTree::FindUnitsData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::FindUnitsData
GameCore::AI::BehaviorTree::FindUnitsData — structure, size 80 bytes (0x50).
| Linux offset |
Member |
Type |
0x0 |
NeededUnits |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > > |
0x10 |
GoalLocation |
AI::BehaviorTree::SharedData<const GameCore::PlotCoord> |
0x20 |
LocatedUnits |
AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > > |
0x30 |
UpgradeableUnits |
AI::BehaviorTree::SharedData<bool> |
0x40 |
UnitTypeName |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |