Home › Class layouts › AI › AI::BehaviorTree::FindUnitsData

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::FindUnitsData

GameCore::AI::BehaviorTree::FindUnitsData — structure, size 80 bytes (0x50).

Linux offset Member Type
0x0 NeededUnits AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<GameCore::UnitTypes>, Types::LinearAlloc::Default<1, 0> > >
0x10 GoalLocation AI::BehaviorTree::SharedData<const GameCore::PlotCoord>
0x20 LocatedUnits AI::BehaviorTree::SharedData<Types::Vector<GameCore::AI::BehaviorTree::BehaviorTreePriority<unsigned int>, Types::LinearAlloc::Default<1, 0> > >
0x30 UpgradeableUnits AI::BehaviorTree::SharedData<bool>
0x40 UnitTypeName AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >