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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::InDifficultyData

GameCore::AI::BehaviorTree::InDifficultyData — structure, size 72 bytes (0x48).

Linux offset Member Type
0x0 LowEndDifficulty AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x10 HighEndDifficulty AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x20 ApplyToOpponent AI::BehaviorTree::SharedData<const bool>
0x30 FailIfOutside AI::BehaviorTree::SharedData<const bool>
0x40 LowDifficulty HandicapTypes
0x44 HighDifficulty HandicapTypes