Home › Class layouts › AI › AI::BehaviorTree::IsNearFalloutData
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::IsNearFalloutData
GameCore::AI::BehaviorTree::IsNearFalloutData — structure, size 16 bytes (0x10).
| Linux offset |
Member |
Type |
0x0 |
Range |
AI::BehaviorTree::SharedData<int> |