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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::LockUnitsData
GameCore::AI::BehaviorTree::LockUnitsData — structure, size 32 bytes (0x20).
| Linux offset |
Member |
Type |
0x0 |
Lock |
AI::BehaviorTree::SharedData<const bool> |
0x10 |
SendReadySignal |
AI::BehaviorTree::SharedData<const bool> |