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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::MakeFormationData
GameCore::AI::BehaviorTree::MakeFormationData — structure, size 80 bytes (0x50).
| Linux offset |
Member |
Type |
0x0 |
DestroyFormation |
AI::BehaviorTree::SharedData<const bool> |
0x10 |
CombatUnitTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x20 |
CivilianUnitTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x30 |
SupportUnitTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x40 |
NavalUnitTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |