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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::MakeFormationData

GameCore::AI::BehaviorTree::MakeFormationData — structure, size 80 bytes (0x50).

Linux offset Member Type
0x0 DestroyFormation AI::BehaviorTree::SharedData<const bool>
0x10 CombatUnitTag AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x20 CivilianUnitTag AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x30 SupportUnitTag AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x40 NavalUnitTag AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >