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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::NodeDefinition
GameCore::AI::BehaviorTree::NodeDefinition — structure, size 184 bytes (0xb8).
| Linux offset |
Member |
Type |
0x0 |
NodeShape |
AI::BehaviorTree::NODE_SHAPE |
0x4 |
NodeType |
AI::BehaviorTree::NODE_TYPE |
0x8 |
Data |
AI::BehaviorTree::NodeData |
0xb0 |
NumSharedData |
uint |