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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::OperationAirAssaultData

GameCore::AI::BehaviorTree::OperationAirAssaultData — structure, size 88 bytes (0x58).

Linux offset Member Type
0x0 ImprovementPriority AI::BehaviorTree::SharedData<const int>
0x10 CombatDistrictPriority AI::BehaviorTree::SharedData<const int>
0x20 PassiveDistrictPriority AI::BehaviorTree::SharedData<const int>
0x30 AirBomberUnitType AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x40 PresentValue AI::BehaviorTree::SharedData<const int>
0x50 ContractId int