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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::OperationAttackUnitsData
GameCore::AI::BehaviorTree::OperationAttackUnitsData — structure, size 88 bytes (0x58).
| Linux offset |
Member |
Type |
0x0 |
NearbyUnits |
AI::BehaviorTree::SharedData<const bool> |
0x10 |
LineOfMarch |
AI::BehaviorTree::SharedData<const bool> |
0x20 |
AllowUnequalAttacks |
AI::BehaviorTree::SharedData<const bool> |
0x30 |
AlwaysRunning |
AI::BehaviorTree::SharedData<const bool> |
0x40 |
NearTarget |
AI::BehaviorTree::SharedData<const bool> |
0x50 |
EnemiesNear |
bool |