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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::OperationAttackUnitsData

GameCore::AI::BehaviorTree::OperationAttackUnitsData — structure, size 88 bytes (0x58).

Linux offset Member Type
0x0 NearbyUnits AI::BehaviorTree::SharedData<const bool>
0x10 LineOfMarch AI::BehaviorTree::SharedData<const bool>
0x20 AllowUnequalAttacks AI::BehaviorTree::SharedData<const bool>
0x30 AlwaysRunning AI::BehaviorTree::SharedData<const bool>
0x40 NearTarget AI::BehaviorTree::SharedData<const bool>
0x50 EnemiesNear bool