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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
AI::BehaviorTree::OperationChangeTargetData
GameCore::AI::BehaviorTree::OperationChangeTargetData — structure, size 88 bytes (0x58).
| Linux offset |
Member |
Type |
0x0 |
StrengthWithBackup |
AI::BehaviorTree::SharedData<const FixedPointT<8> > |
0x10 |
StrengthForFailure |
AI::BehaviorTree::SharedData<const FixedPointT<8> > |
0x20 |
FailOnInvalid |
AI::BehaviorTree::SharedData<const bool> |
0x30 |
RequiredAiTag |
AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> > |
0x40 |
AlwaysSwap |
AI::BehaviorTree::SharedData<const bool> |
0x50 |
Fighting |
bool |
0x51 |
SwapTarget |
bool |