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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

AI::BehaviorTree::OperationChangeTargetData

GameCore::AI::BehaviorTree::OperationChangeTargetData — structure, size 88 bytes (0x58).

Linux offset Member Type
0x0 StrengthWithBackup AI::BehaviorTree::SharedData<const FixedPointT<8> >
0x10 StrengthForFailure AI::BehaviorTree::SharedData<const FixedPointT<8> >
0x20 FailOnInvalid AI::BehaviorTree::SharedData<const bool>
0x30 RequiredAiTag AI::BehaviorTree::SharedData<const String::BasicT<String::BasicStringAlloc, ASCII> >
0x40 AlwaysSwap AI::BehaviorTree::SharedData<const bool>
0x50 Fighting bool
0x51 SwapTarget bool